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Venue (Un)Availability: Monday 30 Jan
On the evening of Monday 30 January, The Distillers is organizing a Rockabilly Night. The entire pub will be extremely noisy. Monday night GMs were informed last Monday; check with GMs and players if you plan to go and game.
 
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Cthulhu - Delta Green - Yellow King Requiem
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TOPIC: Cthulhu - Delta Green - Yellow King Requiem
#5349
Mikko
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
There is a seed of plan in that indeed.. But I think we should rewind a bit and think what we actually want to achieve on the Nameless Island. Unless we can do considerable harm to Iron Army with minimum risk, I say we just go in, grab Deveraux the Younger and GTFO..

In a nutshell we would go there with 2 set of prisoners: Deveraux the Elder and the 13th. As a cover story we need to do a mind swap between the Deveraux's and take DtY back to our superiors. The 13th (and DtE) are just a gift to Dr. Frank. That is if they can use the magic box to escape.. we don't want to leave anyone behind after all..

I'm just worried that the more complicated the plan, the more there is a chance that we break protocol or say/do something silly. That said, however, I do like the idea of planting distrust among the IA and causing other harm.. We just need to think about the risk/reward ratio carefully.
 
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#5348
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Ah, I know that there are vampires in the Iron Army already, but the point is to play on mutual distrust of mortal vs. vampire, and to raise doubts in the minds of the mortal IA goons as to whether, when it comes down to it, to whom the IA vamps will owe their allegiance - the Cause, or the Kindred (regardless of affiliation). It's not exactly as if multiculturalism, acceptance of differences, and openness towards "the other" is part of the standard IA mindset.

The idea I want to convey to the local goon squad is this: Sure, the vamps say they're on our side, but who knows? Firth and Dessick have associated with the vamps, too, and they have yielded info that the vamps in the IA camp have, shall we say, a conflict of interest, and that the vamps that included Devereaux are actually go-betweens between "our" vamps and "their" vamps, biding their time to join up with their vamp kindred and turn the iron army into a giant bloodpoint pool.
 
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#5347
epileptic_kitty
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Congrats guys! Nerdgazm championes!

Nice work johan on the plan. Well thought out. I like the detail but in a funny way does sound like pierce is talking to himself in this although that might be the communal madness of the situation

I'm pretty sure Ysabeu is going to make us a portal on the boat or something, so I think we can just use the box to get back there? Unless I misunderstood, but in an emergency frost or Firth could create a portal (if i'm right Adam??)

Am I completely confused aswell, because I thought that there were already vampires in the Iron Army?

Otherwise I think its a sound plan
 
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#5346
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
OK, Gents, while Mikko, Joe and I were basking in the glory of a closely fought (but won) Nerdgasm - The Special Halloween Edition, we came back to the issue that in the real world (Delta Green, that is), we need a Plan. A cunning and subtle one. As cunning as a fox who's just been appointed Professor of Cunning at Oxford University.

What do we know? We already learned a lot from Major Fat-Ass (Grossarsche, if he prefers his preferred tongue). We also know that Ysabeau (a vampire) seriously rattled the Iron Army's cages with a couple of well-placed raids. We also know that vampires show little sympathy for mortals, and that the mortals probably return the favour.

So here's my suggestion (which is open for amendment and refining, and lots beside). We land, with Firth and Dessick as prisoners. When someone asks us our business, we basially act all snooty, and tell them "Zat is on a need-to-no basis, and hyu do not need to no. Take us to your leader." With a major, a captain, and two lieutenants facing them, that should not be much of an issue.

When in the presence of El Hauptman and his flunky, we "reveal" that we are on a special assignment - we were tasked to locate and apprehend the culprits of a series of raids on Iron Army installations - Vampires! Although we were unable to catch the culprits, we have been able to locate some of their human-traitor-schweinhund-slave-traitor-collaborator human shames to their race. Some had to be, ahem, put down (ha-ha-ha), but these two (Firth and Dessick) found "zat ve haf vays of making zem talk. Is zat not right, Hauptman Pierce?" "Jawohl, herr Major, ha ha ha." Some cringing by Firth and Dessick, as well as, perhaps, some previously applied cosmetics, would probably make for nice supporting roles.

At this point, we should put on a it of a show on "testing" the loyalty of the Hauptman and his Leutnant. Pierce would suggest jabbing a needle in the hand. "Und as long as ze needle does not turn rot, hyu should be fine." Ask them to disarm first, of course. Pierce will happily do the honours.

Then, once their loyalty has been "tested" and found OK, we proceed with the bigger lie. Basically, there's a couple of things we need to feed them. First, a need for the utmost secrecy. "Our communications channels may be... compromised."

Basics: the Ordo Dracul (nominally allies of the Iron Army) play their own game. They plan to bring the Iron Army down. "Ze vampires haf vays of controlling ze weak of mind, Hauptman. Hence ze need for Hauptman Pierce conducting his little... test. Ve had to be certain zat hyu was not ein of zem."

They plan to take over the Nameless Isle. "But, herr major, zere are no vampires here." "Are zere not? Our friends zere (nod to Firth and Dessick) have other ideas, do zey not, Hauptman Pierce?" "Ja, herr Major. Zey vere most cooperative und informative. After a couple of hours." "Vampires passed through here, Hauptman, but zey vere disguised as PRISONERS!"

Outlines of the conspiracy theory:
- The vamps are conspiring against the Iron Army. In fact, trust no one. Any trooper could be under their mind control. Or might even be a "ghoul."
- The vamps have sabotaged a number of our firearms. They have corrupted some glowstones (find out ze real name, by the way), to serve as a portal focus that will allows the vampires to gate through and infiltrate every fortress. To this end, we need to inspect each and every weapon thoroughly. This will require every weapon in this outfit to be handled by Hauptman Pierce here, to make certain that zey have not been tampered with. All troopers should have in their weapons and ammunition, as part of routine rotation, and issued with non-anachronistic weaponry. Guards are to be doubled, and no man, no man you hear, must be alone for even a moment. (This is a handy way for us to gather some hardware; we might even hand some firearms back - firing pin removed in most, of course).
- You shall locate for us the vampires that passed through here, one of them (describe Rachel Deveraux's body - Wilmot's had an up close and personal encounter with her au naturel in White Town and should be able to give a good description ). Locate them, bring them to us. At any cost, Hauptman.
- When is the next visit of Ponthus and Edgren?

Other issues. We need to make sure we can make an exit if necessary. Frost (or Firth) might be able to create a portal circle on the ship, so that they could teleport us back.

We will also need to neutralise the Flak Towers, in case we need to leave by ship. Unless we have the portal circle, and send the ship away.

As for approaching Stenneau, we'll need to think a bit more about that, but there's a good chance we may have to play that one by ear, as we do not know enough about that situation.

Anyway. The floor is open for discussion.
 
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#5344
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Welcome to DG. Did yo know that DG take-home pay is higher than any other secret agency ('cause there's just no need for part of your salary to go to retirement plan contributions - no one retires from DG...)
 
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#5338
Mikko
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
Welcome Yairs (in case you're already privy to this thread)!
 
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#5337
Arkat
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 11
Hey gang

Just letting you know that we will have a new player joining us on Tuesday - his name is Yairs and he'll be running DeSean Jackson (Dessick) as a PC. Y'all give him a fine DG welcome now!

A
 
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#5330
JoeOE18
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
I think the link is brokened.

Edit: Or maybe not
 
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Last Edit: 2010/10/29 14:57 By JoeOE18.
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#5329
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Just to prove that the Delta Crew is not the worst crew...

nodwick.humor.gamespy.com/ffn/index.php?date=2010-10-26
 
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#5308
Mikko
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
probably not, but he's the only one that got stats to prove it
 
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#5307
epileptic_kitty
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Frost is sooo not the only one going loopy
 
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#5305
JoeOE18
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
Mmmm, the bowel movements of a Nazi. Just the thing to read about over breakfast.
 
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#5303
Arkat
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 11
Latest journal is now up following the increasingly desperate actions of our lucky few - the thin green line, so to speak...
 
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#5262
epileptic_kitty
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
The carp lives to serve - it does not think for itself
 
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#5261
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
How about a magical telepathic carp? You slap someone in the face with it and you can read their thoughts?

The carp's thoughts?
 
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Venue (Un)Availability: Monday 30 Jan
27 January 2012
On the evening of Monday 30 January, The Distillers is organizing a Rockabilly Night. The entire pub will be extremely noisy. Monday night GMs were informed last Monday; check with GMs and players if...
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