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Venue (Un)Availability: Monday 30 Jan
On the evening of Monday 30 January, The Distillers is organizing a Rockabilly Night. The entire pub will be extremely noisy. Monday night GMs were informed last Monday; check with GMs and players if you plan to go and game.
 
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Cthulhu - Delta Green - Yellow King Requiem
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TOPIC: Cthulhu - Delta Green - Yellow King Requiem
#5438
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Trading the major against Rachelle had been on my mind almost as soon as we left the previous session, but I kind of felt honour-bound not to discuss it OOC. I had other ideas, like taking out the nazis while we were still top side ("Trooper, present that Schmeisser for inspection!" "Yes, captain." "Thank you." Dakka dakka dakka dakka... "Lesson, trooper - always unload the weapon prior to inspection.") but that kind of went pear-shaped.

As for the journal - I was kind of trying to recreate the ambiance from The Fellowship of the Ring after the Fellowship escapes from Moria, having had to leave Gandalf behind. I did not quite get there, I think (probably because of the profanity, but "Let Pierce be Pierce").
 
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#5432
Mikko
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
yes, nice one! Also I forgot to mention it on Tuesday, but big up for coming up with the trade item.. my mind came up with blank when I tried to figure out how to spin that one.
 
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#5431
Arkat
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 11
Soo Terrible Tuesday's events are now documented in the latest chilling instalment of Yellow King Requiem, available now in Game Journals. One of Johan's best I think so 10 spoofies awarded to the group for both the journal and some fine role playing.

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#5384
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
I do love you all, and so does Pierce. It's just that he has a hard time expressing his feelings.

Edit: Post #100!

Edit 2: I'm up for Foo Fighters (if that's what you mean by Foos).
 
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Last Edit: 2010/11/04 12:43 By John B Goode. Reason: Foo fighters!
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#5383
Mikko
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
couple of close calls, but I think we are more or less where we wanted to be at the moment. The big question is, what to do next..?
 
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#5382
Arkat
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 11
So I am still recovering from the deep irony of this session being played out in front of our guests. And for those of you that may not have heard, their Cthulhu Keeper's name is 'Frank' so they found that highly amusing...

Anyway - this week's Pierce update really should come with a 'right to reply'so just remember that Johan loves you all really even if 'H' says otherwise...

Spoof points of brotherly love and team (teen) spirit to be awarded at the start of next session.

P.S. Anyone else interested in seeing the Foos next summer?
 
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#5363
Arkat
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 11
Latest Scooby Gang adventures now up in Journals - the auspicious Part 13! Moonbeasts, dirigibles, slaves and crypto fascists. Just another day on the thin green line...
 
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#5359
Arkat
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 11
Thanks for the reminder Gaz - I'll be okay tomorrow night but getting in Weds am is going to suck ass

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#5358
epileptic_kitty
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
True, fair point

Just not sure how late I want to get home

Will see tomorrow afternoon then what they're doing and if it'll be a problem
 
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#5356
Mikko
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
I think you're the only one taking the tube home.. any buses/trains going your direction?
 
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#5355
epileptic_kitty
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Doods, did you see that there is a tube strike starting tomorrow evening? Might make it difficult for us to get home...
 
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#5354
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
Re: Joe - it's true we don't know what we are after, which is why the "vampire conspiracy" thing may work - it gives us a good excuse to investigate everyone and everything. "Are you a vampire-lover, trooper?" "Nein, herr major!".

Re: Firth: Agreed - it's not about staying around long, but we don't know how long we are going to have to stay around, so I would like us to have a decent, plausible, but basically unverifiable cover story that can carry us for a bit.
 
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#5353
John B Goode
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 6
As Pierce / I see(s) it, the visit to the Nameless Isle serves two purposes. The first is to determine a way forward on handling Nunu-Ka, aka Stenneau, aka Big Baddie. The second (which, from the grand scheme of things, is seconday) is to get Cecile Devereaux back. Sowing confusion in the IA ranks is a means, not an end in and by itself. We have to ensure their passivity, or (why not) their cooperation, and for that we need to isolate them from their normal chain of command, and substitute ourselves. Hence that comment "our communications channels may be compromised." If they would lend us help in retrieving the Vamps, that would be nice, and very ironic.

I would say that handling Stenneau is going to require better hardware than what we have right now. That means getting guns. These may not help against Big Ass himself, but it will prove useful in "negotiating" our way through his minions. Plus, the IA Goons may have info on Stenneau's lines of communication...
 
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#5352
JoeOE18
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 2
I like the look of that plan, in theory. The one problem about making a detailed plan is that we don't really know what we're after. Mama was pretty cryptic about what we'd find there, only that it would be something to help us beat Stenneau (sp?). The only clear objective we have is finding Deveraux and her vampire compadres without being murdered or eaten.
 
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#5351
Arkat
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Re:Cthulhu - Delta Green - Yellow King Requiem 1 Year, 3 Months ago Current XP: 11
Answering Gaz's question:

The vamps are departing I believe and have gone trusting that Deveraux elder will be sent on to Mama's ship via the Frost Box.

Firth's Input:

The more complex a plan becomes and the longer the attempt at deception the better the chance of FUBAR, so whilst she likes the basic concept of infiltration and bluff, the quicker the execution phase, the better. It is true that there is unease between the vampires and humans in the IA so the core rationale behind the bluff is sound.
 
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Venue (Un)Availability: Monday 30 Jan
27 January 2012
On the evening of Monday 30 January, The Distillers is organizing a Rockabilly Night. The entire pub will be extremely noisy. Monday night GMs were informed last Monday; check with GMs and players if...
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