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Venue (Un)Availability: Monday 30 Jan |
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On the evening of Monday 30 January, The Distillers is organizing a Rockabilly Night. The entire pub will be extremely noisy. Monday night GMs were informed last Monday; check with GMs and players if you plan to go and game.
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Pathfinder (1 viewing) 1 Guest
Favoured: 2
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TOPIC: Pathfinder
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Re:Shadowrun 10 Months ago
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Current XP: 0
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OK, here's my go at it. I need to do a bit more background, and decide whether I actually want him to be a bounty hunter or not. The idea is someone who has two combat modes: wrestling people to subdue them, or switching to firepower if needed. I think I've spent 394 BP. Comments welcome, especially if the idea doesn't fit the campaign, or is just stupid.
"Smooth D" was inspired by vid and vox stars at an early age. Quickly realising he had little marketable acting or performing ability, he started to dogsbody and drive for Z-list celebs who couldn't afford a proper bodyguard. He has worked his way up the hierarchy somewhat by now, and does C-listers, with the occasional job for major stars. Is this a cover for his shadow-running, or is his shadow-running research for the epic caper film he one day intends to write? At this stage even he can't say.
Metatype : Ork
Mundane
Attributes
Body: 6
Agility: 5
Reaction: 4
Strength: 7
Charisma: 3
Intuition: 2
Logic: 2
Willpower: 4
Edge: 5
Initiative: 6
Essence: 5.9
Knowledge Skills
English : N
Security Procedures (Public place) : 3
Club Music : 2
Bars : 2
Dealers (Drug Dealers) : 2
Street Drugs : 1
Cop Trids : 2
Active Skills
Unarmed Combat (Subdual Combat) : 4
Automatics : 4
Pistols : 4
Clubs : 2
Pilot Ground Craft : 2
Etiquette : 2
Negotiation : 2
Intimidation : 2
Positive Qualities
Quick Healer
Toughness
Cyberwares
Low-Light Vision
Weapons
Extendable Baton
Colt Manhunter
2x CS/Tear Gas Grenade
15x Regular Ammo (10 shots)
AK-97 Carabine
Armors
Lined Coat
Armor Vest
Contacts
Top Showbiz Agent (L:2 C:4)
Rising Vid Star (L:3 C:2)
Limo Driver (L:3 C:2)
Bail Bondsman (L:2 C:3)
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Re:Shadowrun 10 Months ago
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Current XP: 1
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1. You cant have critical strike 6 you can only take it as high as your unarmed skill. so it is limited to 5.
2. I recommend you take the Athletics skill group at 2 rather than the running and gymnastics skills at 2. You will lose your specializations but you can get them during the game.
3. I strongly recommend you take the astral combat and assessing skills at least at 1. As an adept you are dual natured and not having any astral skills makes you uniquely vulnerable. (Astral perception has been reduced to 0.25 so its well worth spending the 0.25 you have to take out of killing hands)
Other than that it looks good. I look forward to the back story.
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Re:Shadowrun 10 Months ago
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Current XP: 1
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Very useful character generator Sridat.
Early draft of my CQC specialist, still to do gear, contacts, write background etc., although have the concept in mind. Struggling to find time atm, so thought it best get something up ahead of Thursday for your group char gen session.
Ork adept.
Attributes
Bod 6
Agi 4(5)
Rea 4
Str 5(6)
Cha 2
Int 3
Log 2
Wil 3
Edg tbc
Mag 5
Ini 7
Ess 5.1
Active skills
Unarmed combat (martial arts) 5
Pistols (revolvers) 2
Infiltration 3
Dodge (melee combat) 4
Perception (visual) 2
Gymnastics (jumping) 2
Running (sprinting) 2
Knowledge skills
French N
English 3
Or'zet 2
Security procedures 2
Urban brawl odds 3
Urban brawl schedule 2
Bars 1
Gangs 2
+ve qualities
Adept
Martial arts 3
-ve qualities
Enemy 1
Dependent 1
Addiction (mild)
Gremlins 2
Bioware
Muscle augmentation 1
Muscle toner 1
Nictitating membrane
Damage compensators 2
Symbiotes 1
Powers
Killing hands
Improved reflexes 2
Critical strike 6
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Re:Shadowrun 10 Months ago
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Current XP: 1
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Back at the Woodins now Chris. But toad in the hole is off the menu! Will be good to have you back chap.
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Cobra
D12 Boarder
Posts: 275
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Re:Shadowrun 10 Months ago
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Current XP: 0
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Where are we now fellas? Are we still at london bridge or are we back at Woodins?
See you in two Thursdays when I am back
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 1
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Also a couple of adept powers are costed differently as per the german errata. The most obvious one for you is Distance strike is costs 1 magic. The other thing for you to look at is the martial arts introduced in Runner's Companion
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 1
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Nope Adepts cost the same. And adepts can take upto 1 essence worth of cyberware/bioware without it effect their magic.
This basically makes adepts better.
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 1
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Yep, I'll go for an adept close quarters specialist then. It'll be a lot easier to square ideologically. Any amendment to the cost of adepts, similar to magicians?
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 1
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Should also let the club sec know.
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 1
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Please let him know that would be much appreciated.
We can discuss builds etc next week. Hard to do mage/face with a dwarf. better off being a Dwarf adept face.
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 0
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Bonus question: Guys, is it there any objection if I alert Oskar (DM at the other table at SW's arms) that we are no longer showing up there?
We gentlemanly agreed to alert each other when one of the party was going to miss the evening.
It seems fair stopping holding up the table at SW.
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 0
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If the magician can be made to be a reasonable face for the party, I could take the chance. I was already aiming at adept and magic based things.
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 0
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Close Quarters
(or Classic Quotes in a forum I used to frequent, but I think Close Quarters makes more sense in context)
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Re:Shadowrun 10 Months, 1 Week ago
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Current XP: 1
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Points to consider when you make your character. This will help you think about your character and it will help me understand what you want.
Concept: Pick a archetype that you imagine when you are making your character. Movies, tv shows books, comics; wherever you draw your character’s inspiration from.
Name:
Age:
History before you were a shadow runner: What did you do when you were an normal person? If you were ever a normal person…
Shadowrunning: When did you start? Why did you start? For the purposes of the game everyone has been shadowrunning as a group for at least 12 months. Beyond that limitation it’s up to you.
Location: Where do you live? Where do you hangout?
Look and feel: How do you look? If you can find a picture that you think looks like your character that would work well
Personality: What are you interests? What is your level of education? What is your favourite pastime? What do you love/hate? What are you beliefs?
Motivations: What are you prime abilities? What are your drawbacks? How do you feel about corps, governments, other metatypes, magic, technomancers? What sort of work are you prepared to do? What will you not do? Why?
Family History: Who is in your family? How do you feel about your family? How do they feel about you?
Friends/ enemies: Who do you know? How do you know them? How do they feel about you? Your contacts should get some coverage here.
Links: How do you know the other players?
Last job: What was the last job you did? How did it go?
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Latest Items |
Venue (Un)Availability: Monday 30 Jan27 January 2012
On the evening of Monday 30 January, The Distillers is organizing a Rockabilly Night. The entire pub will be extremely noisy. Monday night GMs were informed last Monday; check with GMs and players if...
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